Some games made over the years, most were made for sole technical interests.
Best ones gameplay wise are Jump and 2048, Jump has a simple one button concept but some gameplay depth in the form of tricks that ones can do to reach higher speed by doing a jump from a platform corner, the player can also slightly modulate the jump curve in flight.
There is also unfinished games here
Fast-paced 3D racing game on a cube with gameplay similar to Snake / Tron (1982): control a car on a cube faces, avoid opponent and survive the longest.
There is a single player mode and a two players online mode with geo-localized matchmaking. AI is kinda weak.
My interest was to do a game on a cube with glow aesthetic, it use Three.js, game was ported to Android with Cordova.
Single button game made with Construct 2 framework.
Minimalistic jump'n'run with generated platforms, the goal is to reach the end of the level and beat others time. (time attack)
Should have been multiplayers but got bored in the process, this version has issues with grass not being scaled right.
My interest was in the procedural platforms generation and minimal design.
Single player multidirectional shoot 'em up with newtonian physics done for a competition, inspired by Star Control.
Competition was focused on producing a game with the free version of Construct 2 which was highly limited in terms of "code", it didn't age too well due to many tricks. Original version had online high scores.
Game features progression, coins shop, enemies with different fire patterns and small arena with a planet and gravity center.
Simple puzzle game for the Sega Master System done in 4 days for an online competition.
The game is similar to the 2048 puzzle game except you can go up to 8192.
My interest was in Z80 assembly / programming a game on 8-bit systems.
14/07/2023